Category Archive
for: ‘Design’

Lean Interactive Requirements – The End of Specification Documents

One of my most dreaded tasks as a program manager has been writing product specifications. It seemed unintuitive that, after brainstorming and discovering the details of the user interface and interaction, the best way to describe it all would be screenshots and endless pages of pre-conditions, action, post-condition, edge cases, etc…

I wasn’t surprised that developers didn’t like reading them. Spec review meetings used to feel like one of the scenes from office space – and I didn’t even have my red stapler.

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[Video] iPhone running an interactive Keynote prototype

Many people who downloaded the iPad Keynote prototype asked if it’s possible to create something similar for the iPhone. I spent a couple of hours yesterday to put together a quick prototype for the iPhone – it was my first time, so it took around 30-40 minutes to finish on Keynote and export to the iPhone. I am very pleased with the results:

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Cheap and fast interactive web prototypes with Apple Keynote

Apple Keynote has become my favorite rapid prototyping tool for putting together iPad and web interfaces, and testing them with real users. It quickly replaced all my previous prototyping tools, and I am constantly discovering new tricks and hacks to prototype more productively.

First, let me thank you for all the feedback that you provided about the iPad keynote prototyping. I hope that the hundreds of developers who downloaded the theme template are finding it useful.

As promised in the last post, here are some additional assets (all created in Keynote) that I’ve been using to rapidly prototype web applications and demo them within my presentations.

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How to prototype interactive iPad applications in 30 minutes or less using Apple Keynote

How long does it take to go from idea to prototype that you can test with users? A month? A week? Few days? How about 30 minutes?

What if you can prototype your next idea quickly and cheaply without using any special wireframing or design tools?

What if you can send your prototype to friends to play with and give you feedback, without having to worry about uploading it to a server or making sure they have the right platform?

What if you can embed that interactive prototype within your product presentation, and click through it to show your audience how it works, rather than overloading their imagination with bullet points?

And what if you can do all this without writing a single line of code?

The challenge with existing prototyping tools is that they require you to become a designer in order to create a good looking, interactive prototype. By taking design out prototyping, you can focus on simply placing components on a page, editing their text, and create links between components and other pages. And contrary to popular beliefs, a prototype doesn’t need to look ugly or rough, especially if you’re presenting it to a prospective client or investor.

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Finding the G-Spot: startup lessons from Lady Gaga

I was intrigued by Lady Gaga’s latest music video, Alejandro, and I started thinking about what makes her so spellbinding to millions, and whether startups can learn to create their own spellbinding success.

Lady Gaga’s best feature is her voice. Her strong and unique voice will likely capture your attention if you hear to it on the radio; when I first heard Bad Romance in my car, it sounded interesting; it was different than the other songs playing on the station. It broke the monotony of my drive. And the song kept repeating in my head for the rest of the day.

Then there is the form. Lady Gaga consistently delivers each of her songs in a unique style that complements her voice, her feature. Each video is interesting, polarizing, shocking, intriguing and provoking in its own way. You can’t help but watch. And if you can’t watch, you switch it off and later you may talk to your friends about how weird or abnoxious it was. Your opinion would make your friends intrigued enough to check it out, and they may agree or disagree with you. Either way, Laday Gaga made you listen, made you look, and made you talk.

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My four steps to the epiphany: Lessons learned from creating a minimally viable research product

In the summer of 2004, I had my first entrepreneurship experience in an unlikely place. I was still working on my PhD, when I received an invitation to spend the summer at Microsoft Research. Some of the finest researchers there have been working my topic of interest, and I was eager to see what they’d been working on, and to contribute to it. So I took the blue pill.

After the first day orientation, I went to my mentor’s office to find out which project I’d be working on. When I sat across the desk, he peeked at me through the stacks of research papers and notes, and said with a big smile: “Well, here you are. You’ve got 12 weeks to spend with us, so come up with something useful and exciting!” I looked at him waiting for a specific task, and he proceeded ” You’ve got access to hundreds of researchers and thousands of employees. Make good use of it. Good luck!”. He then introduced me to the rest of the team members, and showed me the way to my office where I would spend the next 12 weeks coming up with the next big thing. Or at least, that’s how I felt back then.

On the following morning, other interns were already printing out research papers, looking at source code, and discussing tasks among their teams.  I didn’t even know where to start. I was scared and excited.

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Which moment does your product own?

During a pitch practice at the Founder Institute, I heard something that really captured my attention and  inspired me to think about product stories in a new way. After describing a scenario, the founder in the hot seat said:

“… I want to own that moment.”

I started thinking about which successful products own which moments in my daily life. Here are some examples:

  • ” I want to share some files with my team”. DropBox owns that moment
  • “I’d like to show you how I am imagining this interface”. Balsamiq owns that moment
  • “I want to embed a form in my blog”. Wufoo owns that moment
  • “I want to create a cool slideshow for my website”. Animoto owns that moment
  • “I am starting a new client project”. BaseCamp owns that moment
  • “I’d like to know what my friends have been up to lately”. Facebook owns that moment
  • “I’d like capture some thoughts.”, Evernote owns that moment.

You get the point. Read More

The User Journey – How to Design for Ecstasy

Yesterday, I read a post on Derek Sivers’ blog about how drama can be mapped on a two-dimensional charts, and I was inspired to think about the user’s journey through a product in a similar fashion.

One of the most useful design practices to create good landing pages is to visualize each website visit as a journey that leads users to a destination. That destination is not just a goal that the user needs to accomplish, but also an emotional state that the user would like to experience.

It’s important to understand that the journey doesn’t typically start when the user reaches a product’s homepage. It starts earlier, when she identifies a need to have or accomplish something, or when she finds a recommendation from a friend or blogger to try a new product. When she comes to the site, she will have many questions in her head that she wants answered.

There is a wide range of emotions that users experience during a website visit, including: indifference, boredom, confusion, disappointment, curiosity, engagement, and ecstasy.

Let’s look at how a good design can create an ecstatic user experience:

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Don’t violate fundamental design laws – even when you are Apple

When the iPhone O/S update brought a voice recording feature to the device, I was happily surprised because I love using recorders to take voice notes on the go then transcribe them later on.

When I started using the application, I liked the visual skin of the application but was frustrated by its usability: the application, as shown below, dedicated the largest screen real-estate to a giant microphone icon, and placed the functional buttons of the app in the two bottom corners, occupying less than 5% of the screen space.

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D3 – Designing with Clients

Few months ago, we started experimenting with a new Design workflow that we called D3. D3 stands for Deep Dive Design. Prior to D3, we used a communication-intensive process where we involve clients and users in the input and output of each design iteration: vision, usability metrics, stories, tasks, requirements, brainstorming, sketches, wireframes, and visual designs. The earlier and more frequently we communicated, the better quality designs we got, and the happier clients and users were.

We then thought about raising the communication bar further, and wondered what it would be like to have clients as active participant in the design process. So we decided to invite each client to spend a full week on-site with us. During that week, the client brings marketing, business and engineering team members to our offices and we spend 5-6 hours a day together, working on the following: Read More

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